Given the campaign's slow start, however, it's best if you crank up the difficulty when playing with others. Having friendlier guns adds an enjoyable camaraderie to the action, and other players can help you discover secrets you might have otherwise missed. Up to four players can play via split-screen (with three USB gamepads) or 16 players online can blast the demonic hordes in levels from the campaign or in three survival maps. You can spice things up by joining other players in cooperative play. You would be that angry too if you had rocket launchers for arms. The campaign lasts significantly longer than most modern first-person shooters, but the thrills grow stale even as the enemies grow crazier and larger in number. Even when things get quite difficult toward the latter half of the game, you still feel like you're thinning a herd rather than decimating deadly foes. The guns fire with gusto and the enemies die horribly, but you kill so many of them that they start to feel like boxes you are checking off as opposed to threats you are eliminating. Even though you spend most of the game sprinting, Sam's top speed has a detached feeling that makes it seem like you are using cruise control. But even at its best, the pleasures in Serious Sam 3 are relatively tame. Driving rock music often complements your efforts nicely, and the calm after the storm is a welcome reprieve. When the action finally heats up, blasting your way clear of danger can be a satisfying feeling. The adrenaline-inducing panic of being vastly outnumbered doesn't come often until the later levels, which makes the first few levels feel like an uncharacteristically slow start. Fast, ferocious, and numerous are the classic characteristics of enemies in Serious Sam, but it takes a while before things really get hectic. Different weapons are better at killing certain types of enemies than others, so as you run around, it behooves you to actively switch guns to outmaneuver your foes. Lurching robo-humans, sprinting skeletons, one-eyed monsters, and chittering arthropods are the most prevalent threats early on, but later levels bring charging bulls, shrieking harpies, and a variety of unpleasant flesh-metal hybrids. The more guns you acquire, the better, because there are seemingly endless hordes of aliens to kill. The Egypt Tourism Authority is really slacking on the security front. Apart from some claustrophobic sections, most levels give you plenty of room to maneuver as you gun down your foes, and each map hides a bevy of secrets that reward diligent explorers with health, armor, ammunition, keys to other secrets, or even new weapons. The environments also sport a lot of nice details, from rubble-strewn streets to crystal-clear water, though despite their technical prowess, they feel a bit bland. Given the outlandish nature of Sam's foes, it's disappointing that the guns aren't more inventive, but they all fire with a solid sense of impact, thanks to good sound effects and sharp visual design. The double-barreled shotgun is a deadly standout, as is the ammo-devouring minigun. From a humble sledgehammer, you build your arsenal throughout the campaign to encompass a variety of guns that spew bullets, lasers, explosives, and even oversized cannonballs. This leaves the burden of entertainment squarely on the shooting. In previous games, Sam's brash attitude provided some amusement along the way, but his hypermasculine wisecracks come off as trite and predictable in Serious Sam 3. The place in the timeline hardly matters, however, because Sam's objectives to locate downed crewmembers or gain entry to underground temples merely serve as waypoints on his ceaseless crusade to destroy the invading aliens. The Earth has been in a rough spot for quite some time in Sam Stone's world, though BFE actually takes place before Serious Sam: The First Encounter. Now Playing: Serious Sam 3: BFE Video Review By clicking 'enter', you agree to GameSpot's
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